Textures can be any one-, two-, or three-dimensional arrays of colors.Texture can be used to specify a 2D texture based on an image. an optimization problem in regards to recovering 3D geometry and texture iteratively from multiple viewpoints of the same object, in this case, a clock.Texture can be used in both Graphics and Graphics3D.Texture provides a texture that can be applied to faces of polygons and filled curves by setting VertexTextureCoordinates.Thulander liked Microcontroller Audio Workshop & HaD Supercon 2015. Kyle Brinkerhoff has added a new log for doomba.Martin Held started following RF Hacking Hack Chat.lion mclionhead has updated the log for Auto tracking camera.lion mclionhead has updated the log for 3D printed truck.Colin Maykish has added a new log for Flounder Z180 SBC.high poly mesh Substance Painter is a 3D painting software allowing you to texture. If the plug-in doesn’t work correctly with Chrome, see the Chrome help center to learn how to update to the latest version. The Google Earth plug-in allows you to navigate and explore new travel destinations on a 3D globe. Colin Maykish has updated the project titled Flounder Z180 SBC. Substance 3D Painter generates Mesh Maps by baking mesh information. The first version of this websites used Google Earth plugin and Google Maps API.Colin Maykish liked The Lo-Fi Guide to the Orchestra.Frankel on Power Loss Recovery Might Make 3D-Printed Blobs.The Commenter Formerly Known As Ren on Ancient Nuclear Plant Computer Finds New Home In Bletchley Museum.Gregg Eshelman on Simple CNC Gear Production With Arduino.Rita on Refilling Single-Use Miele Dishwasher AutoDos Detergent Dispensing Disks.pelrun on Lithium-Ion Battery Circuitry Is Simple.Textures 6.69 MB Autodesk FBX (.fbx) 316 KB 3D Model details. clock steampunk modelling retro houseware decoration furniture. Joshua on TRX-Duo Is A Red Pitaya Clone For Software Defined Radio 3D model realtime Steampunk Clock clock steampunk, formats include OBJ, MTL, FBX, ready for 3D animation and other 3D projects.Rick C on A Raspberry Pi Phone For The Modern Era.This Week In Security: PHP Attack Defused, Scoreboard Manipulation, And Tillitis 1 Comment Texture fillrate is obtained by multiplying the number of texture mapping units (TMUs) by the clock frequency of the GPU. Posted in 3d Printer hacks Tagged 3d printing, blender, gcode, polar Post navigation Interesting printer designs are being worked on a lot these days, here’s a really nice 5-axis prusa i3 hack, and if you want to stay in the cartesian world, but your desktop machine is just too small, then you can always supersize it. This enables a novel way to switch extruders, by just moving the whole bed and print under the nozzle of interest! One final observation - is that of the print surface - it does look rather like they’re printing direct onto a slab of marble, which I think is the first time we’ve seen that. The second video below shows an interesting by-product of the wide horizontal motion range of the machine, that the whole printing area can be shifted to a nozzle at the other end of the gantry. So, going back to the hardware again, the first video embedded below shows the ‘dual disk polar printer’ fitted with a crazy five-extruders-into-one-nozzle mixing hotend setup, which should be capable of full CMYK colour mixing and some. Some nice examples of such printing manipulation can be seen on instagram page for the project. These gcode blocks can be used swap tool heads or extruders, enabling blending of multiple filament colours or types in the same object. Another trick is to use the same weight maps and simply map colours to blender text blocks which are injected into the gcode at export time. One trick that nozzleboss can do is to create weight maps to tweak the extrusion flow rate or print velocity value according to the pixel value at the surface - such ‘velocity painting’ can produce some very subtle surface effects on previously featureless faces. From there the desired textures can be applied to the surfaces for subsequent stages to operate upon. The idea is to read in the gcode for the object, and convert it to an internal mesh representation that blender needs in order to function. The primary focus here is nozzleboss, a blender plugin which enables the surface textures of already sliced objects to be manipulated. We’ve seen this funky dual disk polar printer already recently, but has been busy working on it, so here’s an update.
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